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Hearts of Iron 3 Dev Diary No. 6
Johan Andersson checks in again to talk HoI3.

Hello everybody, and welcome to the sixth chapter of the Hearts of Iron 3 development diary. It has been another week of development with a lot of work on intelligence, diplomacy and convoys.
One aspect that has changed in the game since we last talked is the resources. After long consideration, we decided to make logistics and convoys work more intuitively by splitting up oil into crude oil and fuel. Crude oil is now produced in provinces and converted from energy while fuel is consumed by units. Fuel is created out of crude oil in amounts that depend on your total IC and your refinery technologies.
So, now that those details are out of the way, let's talk in detail about politics.
Although Hearts of Iron 3 is a war game and our main focus is on the war aspect, we felt we could not neglect the home front - in particular, politics. We felt that the Hearts of Iron 2 event-heavy system didn't do quite what we wanted due to its static nature, which made it harder to react to changing situations. So we aimed to set up a system that was more dynamic in nature, but also wasn't so detailed you had to spend more time on your internal politics than you did fighting wars.
To start, we now have political parties. We added in flavour names for the major political parties in the world. Thus, instead of the U.S. having the Social Liberals in power in 1936, it will have the Democrat Party (although the country's ideology will still be Social Liberal). We have also defined different government types which determine when a country has an election and who is elected. Thus, in the U.S., it is the Head of State who is elected, while it is Head of Government who stands for election in the U.K. We felt these nice little changes would add a bit of flavor to the countries.
However, the first big change is a concept we call party organization. This is a dynamic variable that can be altered via events and decisions and via espionage in either your home country or others. Party organization determines how well a particular ideology is organized, covering a broad brush stroke of concepts including party membership, newspaper editorial stance, the views of opinion formers in the country, and actual campaigners going out trying to convince people to support them, just give you an idea. For an ideology group that is out of power, it also reflects the chances of a coup d'état. For example, if a democracy has well organised fascist parties, then the risks of a right wing coup d'état are much greater than in a country where the fascists have no organization.
We also added the popular view, which shows how much support each party has. Think of it as a sort of opinion poll question: if there was an election today, how would you vote? However, the party organization caps a particular party's chance of victory. Thus, even if your country's popular view is ready to elect Left Wing Radicals, if they aren't very well organized, they won't actually win. The Left Wing Radicals simply can't get the vote out or people think it is a wasted vote. There are a number of factors that influence how popular view shifts. One factor is the party organization; the parties themselves can swing the popular view their way through their campaigning ability. If you have strong revanchism (i.e. cores on other countries), then this will up support for right wing nationalist parties. Dissent moves the popular view away from the current governing ideology. The countries' current diplomatic alignment will also influence the support of parties. For example, a country aligned with the Comintern will see support rise for parties on the left.
In summary, we aimed to do away with a lot of the events. Instead, we have developed a system that reacts more to the situation, but can also be influenced by the player. You don't have to just conquer other countries - a bit of espionage can help a friendlier government come to power in your neighbors.
Johan Andersson is the Lead Designer of Hearts of Iron 3.
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[0] Markku – Posted December 8th, 2008, 1:25 pm
Could you add some more trading into the game. You could put units for sale from your force pool. And sell some of your older troops, wich you don't want to upgrade anymore. Global sales or then just to your allies. While playing with SU you could sell/trade your divs to communist china, and help them fight the oncoming battle. And it could help german economy, like selling your old planes & panzers to some country. Or better yet, trading them for oil.
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[0] Me – Posted December 3rd, 2008, 4:09 am
I wish the graphics don't get changed, i mean make units look better but i think the old map looks a hell of alot better than the current screenshots.
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[+1] Victor Mayoral – Posted November 25th, 2008, 6:27 am
I'll wish in HOI3 a diferent naval battles engine. in some cases the capital naval battles can be a trascendental items to change the war.
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[+2] Chris – Posted November 23rd, 2008, 12:06 pm
My main problem with H.O.I is the scenario options are not that good. How about adding, 1940,early 1941,1942,1943,early 1944 or how about being able to continue scenarios from the battle of the bulge.
The other thing that I dont like is your allies tend to keep all their troops in their own countries.
It is a great game, but with a few more triggers to events and options it could be a world beater.
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[+1] R. – Posted November 21st, 2008, 6:47 pm
Bit off topic but..
I know the screenshot posted is just one from the alpha version, but could you please pay more attention to national borders/geography? The Netherlands are waaaaaayy off. The south-western areas should be 'islandisch' and no way Leiden is bigger then Haarlem lol.
Thats all ;) Keep up the good work! I still play HOI2 which definitly is one of the best games ever produced imo. Love the new complexity already!
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[0] afgates – Posted November 21st, 2008, 7:55 am
Just a quick note, its not the Democrat Party in the States, but the Democratic Party. President Bush used the term Democrat Party as an insult several times over the years. Small things.
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[+2] Petester – Posted November 20th, 2008, 10:12 pm
I understand why this method is used,but may take too much away from the realism side.. Ie, one of the best characteristics about HOI2 are the events - and although I agree this "directs the action" to some extent, it also provides more of a focus to the game while at the same time made it more of a challenge. The option to easily customize events and scenarios with the mods is the one reason in my view that HOI2 is the only game I still play years after its original release... Lack of events for the Armageddon scenarios, in my view destroyed their re-playability - ironically the opposite to what was likely intended. Of course, if the AI side in HOI3 is up to the challenge, then this may be a moot point!
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[+2] arin – Posted November 24th, 2008, 10:20 pm
i think the events are necessary too.without the events this game would not look like a history game.
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[+2] Richard – Posted January 8th, 2009, 3:21 pm
I agree. Events were one of my favorite parts. I always looked forward to the next event, and I always felt that random event weren't frequent enough, especially minor effects.
Adding types of resources always sounds great to me, too.
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[+1] Josh – Posted yesterday, 12:52 am
I also agree, events are the cherries on top, without them there seems to be less of a historical re-creation. Hearts of Iron one and two have tripled my knowledge of history alone mostly because of these events.
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[+2] Ghani – Posted November 20th, 2008, 9:34 pm
Waw!!
I think it'll be a great game..more complex than HOI 2...hoho,I must prepared my brain in full throttle...
oh,by the way can you detailed the commanders in EVERY country?I mean..add more names?Or...please provide the patch or system that can add them easily (didn't cause 'bug' like in HOI 2)
thanx
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[+5] Wally Simmonds – Posted November 20th, 2008, 12:49 am
That's awesome. It sounds like there's a lot more focus on how poltics work, as opposed to the rather basic system in HOI/HOI2. Can't wait for the release of this.
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[+1] Matt – Posted November 20th, 2008, 11:13 am
I agree; I think the HOI/HOI2 series is awesome considering that I like games that are complex and have the player take many things into consideration as far as strategy goes. I'm really looking forwad to the release of HOI3.
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